Optimization is a very broad topic when referring to compiled languages like C or C++. There are many good guides on that topic. However, I see that people nevertheless forget about a few basic principles; thus I’d like to write a few short words myself, explaining how to avoid common pitfalls when optimizing or at least trying to.
First of all, I’d like to notice that I will be considering optimization as targeted towards making the program execution time shorter through use of faster code (algorithms, methods). I will not cover the area in detail but just give a few tips or remainders which should be taken into account when optimizing.
Continue reading “A few words on the topic of optimization”
The general aspect of maintaining binary compatibility of C++ library interfaces has been already covered thoroughly multiple times. A good reference of articles on the topic can be found on wiki page of ABI compliance checker tool . Sadly, those articles usually consider the topic of C++ templates only briefly, if at all.
While in fact the topic is fairly complex, and I believe that considering the overall usefulness and popularity of the templates, it should be considered more thoroughly. Thus, in this article I will try to address the issues arising from use of templates, methods of dealing with them and trying to prevent them.
Both the overall topic of templates in respect to the programming techniques, and the wide topic of ABI are already explained in detail in many other articles and guides. Moreover, I believe that myself I am not fluent enough to be able to cover those topics in detail here. Thus, I will assume that a reader of this article is already familiar with both the general topic of templates in C++, and the basic aspects of an ABI and its compatibility.
Moreover, in the solutions and problems listed here I will assume that a particular toolchain in question does conform to the C++98 standard, and is able to properly support templates with regard to multiple instantiations.
Continue reading “The impact of C++ templates on library ABI”
I’m a bit curious about sizes of various integral types on different platforms, and I’d really appreciate a little help from people running various non-common architectures/toolchains. I’ve prepared a little package which just tries to get various type sizes using the C++ compiler, and I’d really appreciate if you could run it and paste the results in a comment.
To run it:
tar -xf cxx-type-sizes-0.tar.bz2
It will try to compile a few programs, and then run them. Then it concatenates the results into
output/_all and that’s the file I’d like to get, along with your platform, toolchain, and everything else you consider relevant.
I’d really like to get a single output for each architecture, and possibly additional outputs if some toolchain/other magic resulted in different results than the previous one. I’ll put the results then into a nice table. Thanks in advance.