AV1, Rav1e, Crav1e, an intro
(this article is also available on my dev.to profile, I might use it more often since wordpress is pretty horrible at managing markdown.)
AV1 is a modern video codec brought to you by an alliance of many different bigger and smaller players in the multimedia field.
I’m part of the VideoLan organization and I spent quite a bit of time on this codec lately.
rav1e: The safest and fastest AV1 encoder, built by many volunteers and Mozilla/Xiph developers.
It is written in rust and strives to provide good speed, quality and stay maintainable.
crav1e: A companion crate, written by yours truly, that provides a C-API, so the encoder can be used by C libraries and programs.
This article will just give a quick overview of the API available right now and it is mainly to help people start using it and hopefully report issues and problem.
Rav1e API
The current API is built around the following 4 structs and 1 enum:
struct Frame
: The raw pixel datastruct Packet
: The encoded bitstreamstruct Config
: The encoder configurationstruct Context
: The encoder state
enum EncoderStatus
: Fatal and non-fatal condition returned by theContext
methods.
Config
The Config
struct currently is simply constructed.
struct Config { enc: EncoderConfig, threads: usize, }
The EncoderConfig
stores all the settings that have an impact to the actual bitstream while settings such as threads
are kept outside.
let mut enc = EncoderConfig::with_speed_preset(speed); enc.width = w; enc.height = h; enc.bit_depth = 8; let cfg = Config { enc, threads: 0 };
NOTE: Some of the fields above may be shuffled around until the API is marked as stable.
Methods
new_context
let cfg = Config { enc, threads: 0 }; let ctx: Context<u8> = cfg.new_context();
It produces a new encoding context. Where bit_depth
is 8, it is possible to use an optimized u8
codepath, otherwise u16
must be used.
Context
It is produced by Config::new_context
, its implementation details are hidden.
Methods
The Context
can be grouped into essential, optional and convenience.
// Essential API pub fn send_frame<F>(&mut self, frame: F) -> Result<(), EncoderStatus> where F: Into<Option<Arc<Frame<T>>>>, T: Pixel; pub fn receive_packet(&mut self) -> Result<Packet<T>, EncoderStatus>;
The encoder works by processing each Frame
fed through send_frame
and producing each Packet
that can be retrieved by receive_packet
.
// Optional API pub fn container_sequence_header(&mut self) -> Vec<u8>; pub fn get_first_pass_data(&self) -> &FirstPassData;
Depending on the container format, the AV1
Sequence Header could be stored in the extradata. container_sequence_header
produces the data pre-formatted to be simply stored in mkv
or mp4
.
rav1e
supports multi-pass encoding and the encoding data from the first pass can be retrieved by calling get_first_pass_data
.
// Convenience shortcuts pub fn new_frame(&self) -> Arc<Frame<T>>; pub fn set_limit(&mut self, limit: u64); pub fn flush(&mut self) {
new_frame()
produces a frame according to the dimension and pixel format information in the Context.flush()
is functionally equivalent to callsend_frame(None)
.set_limit()
is functionally equivalent to callflush()
oncelimit
frames are sent to the encoder.
Workflow
The workflow is the following:
- Setup:
- Prepare a
Config
- Call
new_context
from theConfig
to produce aContext
- Prepare a
- Encode loop:
- Pull each
Packet
usingreceive_packet
. - If
receive_packet
returnsEncoderStatus::NeedMoreData
- Feed each
Frame
to theContext
usingsend_frame
- Feed each
- Pull each
- Complete the encoding
- Issue a
flush()
to encode each pendingFrame
in a finalPacket
. - Call
receive_packet
untilEncoderStatus::LimitReached
is returned.
- Issue a
Crav1e API
The crav1e API provides the same structures and features beside few key differences:
- The
Frame
,Config
, andContext
structs are opaque.
typedef struct RaConfig RaConfig; typedef struct RaContext RaContext; typedef struct RaFrame RaFrame;
- The
Packet
struct exposed is much simpler than therav1e
original.
typedef struct { const uint8_t *data; size_t len; uint64_t number; RaFrameType frame_type; } RaPacket;
- The EncoderStatus includes a
Success
condition.
typedef enum { RA_ENCODER_STATUS_SUCCESS = 0, RA_ENCODER_STATUS_NEED_MORE_DATA, RA_ENCODER_STATUS_ENOUGH_DATA, RA_ENCODER_STATUS_LIMIT_REACHED, RA_ENCODER_STATUS_FAILURE = -1, } RaEncoderStatus;
RaConfig
Since the configuration is opaque
there are a number of functions to assemble it:
rav1e_config_default
allocates a default configuration.rav1e_config_parse
andrav1e_config_parse_int
set a specificvalue
for a specific field selected by akey
string.rav1e_config_set_${field}
are specialized setters for complex information such as the color description.
RaConfig *rav1e_config_default(void); /** * Set a configuration parameter using its key and value as string. * Available keys and values * - "quantizer": 0-255, default 100 * - "speed": 0-10, default 3 * - "tune": "psnr"-"psychovisual", default "psnr" * Return a negative value on error or 0. */ int rav1e_config_parse(RaConfig *cfg, const char *key, const char *value); /** * Set a configuration parameter using its key and value as integer. * Available keys and values are the same as rav1e_config_parse() * Return a negative value on error or 0. */ int rav1e_config_parse_int(RaConfig *cfg, const char *key, int value); /** * Set color properties of the stream. * Supported values are defined by the enum types * RaMatrixCoefficients, RaColorPrimaries, and RaTransferCharacteristics * respectively. * Return a negative value on error or 0. */ int rav1e_config_set_color_description(RaConfig *cfg, RaMatrixCoefficients matrix, RaColorPrimaries primaries, RaTransferCharacteristics transfer); /** * Set the content light level information for HDR10 streams. * Return a negative value on error or 0. */ int rav1e_config_set_content_light(RaConfig *cfg, uint16_t max_content_light_level, uint16_t max_frame_average_light_level); /** * Set the mastering display information for HDR10 streams. * primaries and white_point arguments are RaPoint, containing 0.16 fixed point values. * max_luminance is a 24.8 fixed point value. * min_luminance is a 18.14 fixed point value. * Returns a negative value on error or 0. */ int rav1e_config_set_mastering_display(RaConfig *cfg, RaPoint primaries[3], RaPoint white_point, uint32_t max_luminance, uint32_t min_luminance); void rav1e_config_unref(RaConfig *cfg);
The bare minimum setup code is the following:
int ret = -1; RaConfig *rac = rav1e_config_default(); if (!rac) { printf("Unable to initialize\n"); goto clean; } ret = rav1e_config_parse_int(rac, "width", 64); if (ret < 0) { printf("Unable to configure width\n"); goto clean; } ret = rav1e_config_parse_int(rac, "height", 96); if (ret < 0) { printf("Unable to configure height\n"); goto clean; } ret = rav1e_config_parse_int(rac, "speed", 9); if (ret < 0) { printf("Unable to configure speed\n"); goto clean; }
RaContext
As per the rav1e
API, the context structure is produced from a configuration and the same send-receive model is used.
The convenience methods aren’t exposed and the frame allocation function is actually essential.
// Essential API RaContext *rav1e_context_new(const RaConfig *cfg); void rav1e_context_unref(RaContext *ctx); RaEncoderStatus rav1e_send_frame(RaContext *ctx, const RaFrame *frame); RaEncoderStatus rav1e_receive_packet(RaContext *ctx, RaPacket **pkt);
// Optional API uint8_t *rav1e_container_sequence_header(RaContext *ctx, size_t *buf_size); void rav1e_container_sequence_header_unref(uint8_t *sequence);
RaFrame
Since the frame structure is opaque in C, we have the following functions to create, fill and dispose of the frames.
RaFrame *rav1e_frame_new(const RaContext *ctx); void rav1e_frame_unref(RaFrame *frame); /** * Fill a frame plane * Currently the frame contains 3 planes, the first is luminance followed by * chrominance. * The data is copied and this function has to be called for each plane. * frame: A frame provided by rav1e_frame_new() * plane: The index of the plane starting from 0 * data: The data to be copied * data_len: Lenght of the buffer * stride: Plane line in bytes, including padding * bytewidth: Number of bytes per component, either 1 or 2 */ void rav1e_frame_fill_plane(RaFrame *frame, int plane, const uint8_t *data, size_t data_len, ptrdiff_t stride, int bytewidth);
RaEncoderStatus
The encoder status enum is returned by the rav1e_send_frame
and rav1e_receive_packet
and it is possible already to arbitrarily query the context for its status.
RaEncoderStatus rav1e_last_status(const RaContext *ctx);
To simulate the rust Debug functionality a to_str
function is provided.
char *rav1e_status_to_str(RaEncoderStatus status);
Workflow
The C API workflow is similar to the Rust one, albeit a little more verbose due to the error checking.
RaContext *rax = rav1e_context_new(rac); if (!rax) { printf("Unable to allocate a new context\n"); goto clean; }
RaFrame *f = rav1e_frame_new(rax); if (!f) { printf("Unable to allocate a new frame\n"); goto clean; }
while (keep_going(i)){ RaPacket *p; ret = rav1e_receive_packet(rax, &p); if (ret < 0) { printf("Unable to receive packet %d\n", i); goto clean; } else if (ret == RA_ENCODER_STATUS_SUCCESS) { printf("Packet %"PRIu64"\n", p->number); do_something_with(p); rav1e_packet_unref(p); i++; } else if (ret == RA_ENCODER_STATUS_NEED_MORE_DATA) { RaFrame *f = get_frame_by_some_mean(rax); ret = rav1e_send_frame(rax, f); if (ret < 0) { printf("Unable to send frame %d\n", i); goto clean; } else if (ret > 0) { // Cannot happen in normal conditions printf("Unable to append frame %d to the internal queue\n", i); abort(); } } else if (ret == RA_ENCODER_STATUS_LIMIT_REACHED) { printf("Limit reached\n"); break; } }
In closing
This article was mainly a good excuse to try dev.to and see write down some notes and clarify my ideas on what had been done API-wise so far and what I should change and improve.
If you managed to read till here, your feedback is really welcome, please feel free to comment, try the software and open issues for crav1e and rav1e.
Coming next
- Working crav1e got me to see what’s good and what is lacking in the c-interoperability story of rust, now that this landed I can start crafting and publishing better tools for it and maybe I’ll talk more about it here.
- Soon rav1e will get more threading-oriented features, some benchmarking experiments will happen soon.