Well, I’ve had it. Enough of the Oblivion hype, that is. You’d probably argue that an old fart like me [he he] shouldn’t be playing games anymore, but I still do, from time to time.
Less often, lately, du to the increasingly fast downfall of the games industry. The best example for that has been Oblivion, which demonstrates the complete menace called the game industry today.
Oblivion is the successor the the rather successfull RPG Morrowind. When Morrowind was released it was critically acclaimed one of (if not the) best RPGs ever, and players all over the world followed that sentiment, despite obvious glaring problems (most of which have never been resolved).
Oblivion set out to redefine the genre again, and, according to games magazines and online media, succeeded. That, unfortunately, only shows how all the stuff works together these days.
First of all, the game itself. The graphics, you may have heard of it, are nice. But not *too* nice, actually. The reportedly jaw-dropping moment you step out of the sewers failed to drop my jaw. Only after installing some big texture replacements I felt me jaw move a little. If you have seen the NPC faces you’ll know how to define “ugly”. Those are, if it was reported correctly, 128×128 textures, and they look like I-won’t-say-what on my 21 inch display running 1600×1200.
Then there’s the game mechanics. The Morrowind system was dumbed down somewhat, which in itself probably wasn’t such a bad idea. But Bethesda managed to retain some *really* useless stuff in there, so maybe they dumbed down the wrong things …
Then there’s the console port. Usually, when I see a PC game with a console version I avoid it like the plague. Should have done that with Oblivion, too. Everything is just GIANT (as to be of any use on a TV screen), making for example the inventory a bad joke with like 7 entries displayed at once. Another mod needed (actually, I used two) to make it bearable. And I could rant about the mind-blowing stupidity of “minigames” for about 12,000 more characters. Which I won’t.
What Bethesda didn’t fix is the level(l)ing mechanics. It’s basically still the same stuff Morrowind suffered from; getting multipliers completely distracts from game immersion … there’s another mod to fix it, though I didn’t try it.
The worst thing of all, though, ist the new “leveled content” system. It’s the laugh of the century. It basically does nothing else than keep your progress in a very small corridor, and completely takes away any good RPG experience, since you really can’t get in over your head, except by messing up your character build (since the leveling system is supposed to feel “natural”, but to really benefit from it you have to put a lot of thought into it). So you can basically go anywhere at any point in time and don’t have to fear you’re not prepared for the challenge. A good thing if you don’t like surprises and need something to lull you into sleep. Oh, I forgot that your special quest rewards are leveled to your character, so anything interesting you do early on leaves you with a kid’s weapon or armor later.
I have to admit that some of the quests are really the best any RPG has ever seen, especially the Thieves’ ones. But, after I played my first (and only) character through all guild quests, the main quest, and virtually all other quests (there may be a handfull that I missed) … there’s nothing left to do. My character execlled in everything – without cheating, of course – so what’s left to discover? Nothing. That didn’t happen with Morrowind. But now, my copy of Oblicion is for sale, since I saw it all – and it was quite shallow.
Which brings us back to the beginning – why was this game hyped so much? Probably the result of good PR (and a prior success). To understand that you have to understand how the media works, at least (but not limited to) the gaming sector. If a magazine (print or online) pisses off a distributor, they won’t get ads and reviewer’s copies (often beta versions). If you don’t get reviewer’s copies, you’re bascially out of business, since everybody else writes how great a game is, only you can’t. If you don’t get ads … well, figure that out for yourself .-) So, you can’t afford to piss them off (only the minor players who are still happy to be mentioned at all) … ’nuff said. Plus, you usually get to review beta versions that don’t tell you about the quality of the finished product. The german version of Oblivion, for example, reportedly suffers from extremely bad text translations. The voiceovers seem to be fine (the german distributor managed that), but the text seems to be a major mess (Bethesda managed that). No german media hinted to that, since they all had english copies to review only. (Luckily, I played the english version .-)
Resume? The industry is in shambles and there’s little hope. Mosnters of money grinding like WoW are going to dominate the future. Let’s see whether there’s hope (like a small developer like Piranha Bytes with Gothic III) …